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For honor samurai
For honor samurai








for honor samurai for honor samurai

It makes sense that Ubisoft would be aiming to reach a wider audience and help people learn the game, but besides feeling like overbearing hand-holding, it distracts from the stellar combat visuals and takes you right out of the experience. It gets to the point where you’re not even watching the actual game, merely reacting to on-screen prompts like a dance game. Rather than studying the movement of an enemy to anticipate their next move, the game essentially yells at you in giant red symbols. Reticles flash red in the direction of a sword blow, telegraphing the direction and type of attack in an exaggerated manner that immediately shatters any immersion. Unlike some of the better ARPGs and fighters, For Honor uses flashing icons to tell you when and where an attack is coming from and what kind of attack it will be. Minimaps, location icons, player stats and the like constantly bombard you, and it gets even worse in combat. Unfortunately, For Honor carries with it a lot of Ubisoft’s signature baggage and trends that at this point feel obnoxious, unnecessary, and rather worrying.įirst of all, the sheer amount of information that is present on-screen at any time makes the screen look crowded and noisy. However, let’s not forget who is publishing this game. There is something for everyone here, and while there is certainly some tinkering that needs to be done to ensure balance, a rock-paper-scissors system allows players to fight the way they want to fight.įor Honor is like nothing we’ve ever really seen, and is a brilliant niche to create in an over-crowded and over-saturated marketplace. The amount of combos, counters, guard-breaks, special abilities and unlockable attacks actually make For Honor feel more like a fighting game than a third-person action game.Įach of the various classes (six of which were playable) feature different play-styles, from the hard-hitting and slow-moving Conqueror class to the fast, agile and counter-based approach of the Orochi. You pick a side, then attempt to capture and control the three points on the map while simultaneously duelling other players and hacking through hordes of low-level soldiers. It features 4v4 gameplay that also includes swarms of AI-controlled minions that attack alongside the enemy players. Of course this adds a whole new dynamic to the battle but plays more or less the same as Duel.ĭominion is your standard, capture-point focused match. Brawl is similar except that now you have a teammate on your side to help you battle another pair.










For honor samurai